The model shown above started life as a cylinder with six sides along its length. I morphed the cylinder to form the model’s right leg, which eventually grew into the rest of the body. I couldn’t figure out how to grow the head out of the neck, so I formed the head separately and attached it to the body later. As can be seen from the picture on the right, I was making an anime-style character. All told, the model weighs in at 2,064 triangles, which is fairly low poly, although it still has over four times the polygons of a Team Fortress character.
Now that the base mesh is complete, I can create the hair and costume of this character. I’ll post an update on my blog when I’m done.
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